My research focuses on the use of serious gaming in medicine and healthcare. More specifically, I’m interested in how cutting-edge gaming technologies could improve attention deficit hyperactivity disorder (ADHD) symptoms and life quality for adolescents.
Main research interests: all things mental health technology
Currently investigates how mobile technology can help boost the recovery process for people living with borderline personality disorder and/or self-injury in addition to therapy. A big part of this centers around designing and evaluating mental health technology (e.g. apps, wearables or tangible interfaces) for and with people with lived experience. Nadja is also a member of NetECR - an international network of early career researchers in suicide and self-harm.